![]() Combat areas for every conceivable encounter. Collection of Podcasts, Vidcasts, and other D&D Multimedia for your consumption. Worldbuilding, Storybuilding, DM Discussion. The DM Help Multireddit Check out our wiki! Message the Moderators Ask Short Questions in the stickied megathread. ![]() Problem Player issues belong in the stickied megathread.External Links & Advertising are limited to active community members.Only three kinds of posts are allowed here: DMing Questions, Advice, and Resources. ![]() Please refrain from downvoting legitimate questions. ![]() We are not only for new DMs, but the bulk of the posts will no doubt be submitted by newer DMs. We welcome DMing questions, DMing advice or tools to help DMs old and new. The aim of this subreddit is to serve as a platform for learning to DM. The following creatures have the beholderkin subtype:īack to Main Page → 3.Before Submitting a Question, Please Check our Rules Remove All Need Advice See Advice Only See Resources Only Join the Discord Stalk #16: Gate Beholderkin Subtype Creatures Stalk #13: Binding (any effect instantaneously, with saves reduced accordingly) Stalk #7: Level Drain: This ray confers one negative level per CR of the beholderkin on a failed Fortitude save. Stalk #4: Fear - At CR 7, this ray makes the target cower on a failed save if the beholderkin wishes. Stalk #3: Charm Person - This eye ray improves to charm monster at CR 7, dominate person at CR 11, and dominate monster at CR 15, At CR 7, this ability improves to function as phantasmal killer. It also improves to inflict moderate wounds at CR 3, inflict serious wounds at CR 5, inflict critical wounds at CR 7, and harm at CR 9. This ability is transferred to an eyestalk as soon as one becomes available. D&D 73717 Gazer & Spectator (Nolzurs Marvelous Miniatures) Beholder Beholderkin About the seller Detailed seller ratings Seller feedback (165,343) New. Stalk #1: Inflict Wounds - At CR 1, a beholderkin has the ability to use inflict light wounds out of its central eye, before it gains an eyestalk. Any saving throw has a DC equal to 10 + ½ the beholderkin’s Challenge Rating + its Constitution modifer). The beholder’s caster level for each of these effects is equal to its CR, and any restrictions on level-dependent effects (such as maximum damage dice or maximum HD limitations) to not apply to these eye rays. In addition to its normal effects, every beholder ray also carries with it a targeted greater dispel magic effect effect. Any such ability is useable at will as a standard action unless noted otherwise in the beholderkin’s entry once used, however, the beholderkin must wait 1 round before using that same eye ray again.Įvery ocular power from this list functions as a ray with a range of Medium (100 feet + 10 feet per point of CR of the beholderkin), affecting a single creature with a successful ranged touch attack even if the spell’s powers do not normally dictate for it to be used as such. ![]() While the powers of each beholderkin’s central eye and other abilities vary, every beholder has access to the same ocular powers, gaining more of them in the order below as they gain additional eyes.
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